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Old 03-20-2014, 01:09 PM
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Quote:
Originally Posted by kalos72 View Post
How so? Again please forgive me I am a Morrow newb...

But I thought that game is about the fight to recover....not the ultimate failure and desolation of never being able to improve your standing.
The game is set in a post apocalypse 150 years after a nuclear war that lasted several months. Every major city most minor cities and all the industry or natural resources were pulverized.

In addition to nuclear winter, loss of crops and services, the usual illness that spring up when clean drinking water is scarce...... Biowarfare plagues were unleashed world wide.

5% of the world population survives. The survivors are mean, selfish, and self centered, also rightfully suspicious of anyone they meet.

The Humanity and Motivation (H&M) is low for any encounter group is low.

Typically there is little to salvage except for raw materials.

The MP comes out into this world as the altruistic do good nice guys.

They are up against a neo barbarian mongol horde (the Krell) and a fascist police state (the KFS), along with groups like Razers that are anti technology.

They have to convince these types to work toward the common good and cooperate.

MP is very much a thinking game as much as a combat simulation.

Without the specifics of the setting (dangerous encounters and lack of nearly anything) it just becomes an AD&D adventure in the wilderness.
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