Quote:
Originally Posted by StainlessSteelCynic
The whole point is to challenge them and so if they have an iron dagger made by the local blacksmith, you only make them face kobolds and wild dogs. When they get their first real sword, they end up facing some local bandits or a few orcs. Once they get their magical sword +1, they encounter a few organized brigands or a ghost that requires magical weapons to hit - you get the picture.
And every now and then you let them catch a glimpse of the bigger threat so that they feel the urgency to keep good equipment or get more effective weapons and so on. Let them see a dragon in the distance burning a village, the PCs will decide they need dragonslaying weapons and eventually you as GM will decide if you let them get some but you will also be the one who decides if they ever encounter a dragon.
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How much for case of "Holy Hand Grenades of Antioch" or the "+5 RPG of Tank-Slaying"?
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"Let's roll." Todd Beamer, aboard United Flight 93 over western Pennsylvania, September 11, 2001.
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