Quote:
Originally Posted by StainlessSteelCynic
...The whole point is to challenge them and so if they have an iron dagger made by the local blacksmith, you only make them face kobolds and wild dogs...
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This assumes that they are passive and just wait for me to throw stuff at them.
Like the classic dungeon crawl which is basically the players stand in a room and various monsters of varying power enter, introduce themselves and proceed to get butchered by the players.
I've been blessed/trained my players to be more proactive. It's a lot easier to GM when the players do a lot of the initiating by themselves and all you have to do, is improv. the world around them

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And I can honestly say that the vast majority of the plot lines don't even get started from my side of the table.
In such a situation having a wonder weapon with a practically unlimited amount of ammo (they wouldn't even bother shooting the thing at extreme ranges, since non of them are trained for it. They would just treat it as a cheap heavy weapon that can kill most of the semi hard obstacles .Especially with AP ammo which is just about universal for .50 cal)
There is a pretty much set in stone limit about how many tanks i can throw at them (suspension of disbelief...) .
Also I would be willing to bet that my players wouldn't even try to shoot these "dragons" but channel them into pre-prepared booby traps, concealed tank ditches (probably filled with water) and other "diabolical" and cheap killing methods.
Adi