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Old 04-01-2014, 05:44 AM
adimar adimar is offline
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Join Date: Mar 2010
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Quote:
Originally Posted by StainlessSteelCynic View Post
the GM is and always should be the ultimate arbiter of what is available in the gameworld. If the PCs have unlimited ammo there's only one reason for that - the GM allowed it
That's why they would choose an anti material rifle over a M2HB.
Ammo is effectively unlimited because even a paltry 100 rounds (single ammo belt) of AP ammo will last them a very long time as long as they only use it when necessary. That makes it an ideal weapon for a limited supplies campaign. It will defeat anything the players might encounter in large numbers. Since it's practically unfeasible to get a large heavy mechanized force in place. (And if such a force did appear I certainly hope my players would recognize the situation as a lost cause and flee).
Handling of small numbers of heavy vehicles can be do though trickery. (through a cat and mouse game like you described in your post)

Quote:
Originally Posted by StainlessSteelCynic View Post
What I'm saying is that, as the GM, everyone knows you have a tougher job than the players. If you have a PC group of four or five, that's four/five people to come up with a counter to what the one person (the GM) has set in place. So, you have to be instantly creative and constantly so or alternately, well prepared with plenty of pre-made encounters for the session.
The first option is why I enjoy being a GM.
I mostly never prepare anything more than an initial situation, call it an adventure seed, and improv the rest. This seed when coupled with a strong focus on issues like economics & ecology (no dungeons filled with monsters without any consideration as to what do these monsters eat.) leads to a relatively easy job and a coherent world. The cool part is that my players are constantly adapting.
Quote:
Originally Posted by StainlessSteelCynic View Post
...I'm not trying to antagonise, I'm playing "devil's advocate
No worries friend, I asked for pointers.

Adi
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