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Old 06-26-2014, 03:59 PM
welsh welsh is offline
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Join Date: Apr 2014
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Bobcat- I am a bit worried about game balance with your close support. That seems like a lot of helicopters to me, and especially the attack helicopters. Might be a better balance if you relied on lightly armed scouts rather than dedicated attack helicopters.

I am still a bit worried about the amount of man-hours it would take to service an air-wing, but that's true of virtually any air-wing- and so I would think simpler and less sophisticated is probably better.

I am looking at 4th Ed rules and they list costs of vehicles (p246 in the hard copy). Costs are measured by human labor.

Heavy Air transport costs (50+ tons)- 75 hours per ton
Medium - (20+ tons) - 135 Hours per ton
Light (<5 tons)- 500 H per ton.

Combat aircraft are listed at about 500,000 hours of labor.

But I am still looking at the book and trying to learn how they do these calculations.
They calculated that a labor generates about 2000 hours of labor a year.

To service a combat aircraft- and I am not sure if there is much difference here between fixed or rotary wing, will probably costs you the labor of 250 laborers for a year to buy. Service of these vehicles probably costs a fair amount too- although I doubt it is the purchase price, but perhaps 1/3-2/3 the costs? This would be especially costly given the lack of an advanced infrastructure for parts and limits on human capital (as I would expect a very small proportion of the population have the skills and training).

I would also add that there seems to be some discussion these days about cutting costs of aircraft by mixing use of manned and unmanned (drones).

Last edited by welsh; 06-26-2014 at 04:27 PM. Reason: Added info to the post.
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