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Old 07-02-2014, 02:27 AM
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Default yep.

I agree. I would like to comment though.
In the forseeable future the question of succession is not an issue on the daily agenda. But bear in mind that death is everywhere in this scenario. Ilness, radiation, poisoning, violence. Take your pick. So the ability to ensure continuity is an issue. If tht is best sorted through a careful screening process or more efficiently done by the next in line being able to grab power I cannot say. But powerstruggle might ead to drops in production. Having a set order will simplify things. This might be people within the same organization, family, clan etc. My point being - it will likely not be an open process or have the safeguards we accept as the foundations for our goverments. And for the common man it will be a done deal who will rule - for the forseeable future and maybe beyond.

As for the scope of campaigns - many campaigns are specific towards missions or goals. Others have more open or broader scopes. Peoples prefernces differ.

I have played, gm ed and enjoyed both types. The misions or encounters have to be good to retain player interest. But the in town stuff or down time as we call it is also an important part of the game.

Currently our FtF campaign is running in its 10th year ( v.2.0 with some tweaks or house rules) and I describe it loosely as a soap apocalyptic drama. Game time is now the year of our Lord 2021 from a starting point in our homebrewed timeline of 2004. At least two players ( out of 5) are running dynastic like family enterprises bent on subjugating the gameworld at all costs and by any means.

Quote:
Originally Posted by Slappy View Post
Transfer of power is a long way off. In y2K or near to it, peoples time horizon will be in months, not decades. Maybe hereditary transfer takes over at some point, but effectiveness will be paramount for at least fifteen years, far beyond the horizon of most campaigns.

Absent Mil/Civ Gov, NA or Religious type restrictions on how, abiltity to kick up the required production to the next level will be paramount. Rampant abuses will be a problem, but largely because they threaten the stability of production, not because they are abuses per se.

I don't personally see lack of skills as that big of a problem. Absence is a problem. Lack though can be solved with apprenticeship. Offering freedom from field labor for learning is an easy trade. One can have a pick of apprentices very easily. If no one though has the skills, then the bribes must be much higher. Still, post 2k, hard to believe you need to go to NY to find what you need. Likely a hungry man much closer has what you need.
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