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Originally Posted by Olefin
Hey all depends on the job - and by the way even if you leave out Howling Wilderness the US is still more than messed up enough for a lot of adventures - keep in mind except for Kidnapped and Howling Wildnerness all the US modules take place pre-unrealistic country killing drought - so obviously there are lots of opportunities to play in the US where you can skip HW and Kidnapped's drought and still have a very very long campaign
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The Great Drought as shown was a bit over the top, but not completely out of the question. Just look at the actual droughts in the US during the 2000s.
Where GDW made their major errors was in the exact effects of such a drought. But as has been said upthread, GDW was doing this for the narrative of the game and to fill in the backstory of 2300.
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I am surprised actually more campaigns arent based in Western Canada and Alaska - between cutoff Russian forces, Russians gone marauder, Canadian seperatists, and trying to survive itself in such terrain it would make for one heck of a campaign - you dont need HW to make it rough there
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I've seen a few PBPs set there, but I think that most people want some familiarity with the area, that is if you are not using some exotic foreign locale.