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Old 08-07-2014, 12:03 PM
unkated unkated is offline
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Quote:
Originally Posted by raketenjagdpanzer View Post
So what if we give the Soviets what they want, for the purposes of T2k?

Let's say hypothetically, full of exuberance for the quick thrust into the USSR, when the nukes start to fly in earnest, in late November of 1997 (a day before the TDM) the US Gov't decides on a knockout punch, just a few key cities and facilities being hit - anywhere from 25-50 - and then use high-altitude bursts and x-ray pindown to hold the rest of the SRF off to finish a knockout blow and end the war.

So we hit the LPAR in Kola, Ukraine and other places first, then wipe out whatever EW satellites, then the Soviet equivalent of BMEWS and also nailing their "Looking Glass" equivalent on the ground, for the cost of maybe a hundred +/- warheads, and then engage in the aforementioned pin-down of the strategic rocket forces.
So we launch 25-50 missiles in a single strike, stepping up the strategic game quite a bit from the single hits. The logical assumption is that the US has upped the ante. You already told us they expected such a step, so they would be watching fro such a thing and have possible responses already planned. Their most logical response is full counter-strike before the US strike lands. EMP won't stop communication on shielded landlines - which they have. So, again, the logical response to a strike to blind is a full counter-strike.

And the US must have surely conferred with its NATO allies.

Bye US, bye UK, bye Germany. And bye China, too. And a couple at Japan. And... anyone else as they know they are not likely to get to shoot again.

Sounds like a good way to cut down on gaming in North America, and make Americans hated as evil bastards the world over. But it would make interesting gaming running from lynch mobs :-)

It would also end the war, as there would no longer be a Soviet Union (or USA, UK, or Germany) to supply troops in the field by 2000.

To me, it sounds like the kind of scenario that GDW made its twisted, unlikely time to avoid.

Uncle Ted
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