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Old 10-29-2014, 12:21 PM
Olefin Olefin is offline
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Join Date: Mar 2012
Location: Greencastle, PA
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Quote:
Originally Posted by kato13 View Post
The next issue is odd ammunition types.

It would be interesting to know if the US manufactured uncommon rounds (not for US modern equipment) such as 37, 75 and 90mm for export. Those shipments would have been locked down at some point.

I have always wanted to work the Rock Island Arsenal into a T2k scenario as it seems likely to survive in some form. Maybe they use their production equipment to make these uncommon rounds and the PC are somehow tasked with moving them overland (or down the Mississippi).
He did have a lot of practice ammunition - which with the right skills could be made live again. And per the canon of the game there are places still making shells of various types. We are talking small production numbers - but getting enough for at least one basic ammo load per vehicle should be possible, especially HE shells. Also some vehicles could have barrels fitted from various knocked out vehicles that are different from what they were originally designed to take.

Many older vehicles actually had that done to make them more effective -look at all the mods to the Stuart and Sherman for instance

And I would love to see Rock Island worked in like that. Actually the game sort of ignored military production centers in the US with the one exception of the Lima Ohio tank plant and even then it really didnt look at what a treasure trove a plant like that would be. Imagine how many spare parts you could get for keeping your M1 fleet going from there even if you only could get a couple of operational tanks actually at the plant itself for "loot"

That was how in our game we kept our equipment running as long as we did - we raided Soviet depots and tank repair shops and found captured US ammo and spare parts to keep our vehicles going including my M1


Oh one other thing - to keep in mind the nine techs that he employed full time could fully restore around 4 tanks at a time which took anywhere from a year to two years to do depending on what was needed to do to them (some of them he got in very good condition, some he got that looked like wrecks and were actually wrecks). Thus we arent talking about a tidal wave of new equipment that fully restores the MilGov forces. What you are looking at is the ability to probably repair and restore to full operational capability at a rate of probably 8-16 vehicles per year (with them being recovered battle damaged or otherwise broken down tanks and APC's) if you want the level 0 to 1 wear level and probably twice that or more if you want a level 3-5 level where they only repair enough to get it operational. And his techs are very good at scavenging several vehicles to get what is needed to get one fully operational.

Last edited by Olefin; 10-29-2014 at 01:24 PM.
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