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Old 11-18-2014, 09:49 AM
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Sapper31 Sapper31 is offline
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Join Date: Oct 2014
Location: Ontario, Canada
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It's always nice to have an option like this in your back pocket as a ref though.

I was looking at the different weapons and considering probabilities and chances to hit. In 2.2, you walk a fine line between increasing probabilities to hit with the amount of single shots you make, vs diminishing (and negative) returns with recoil effects. Also, the probabilities of bursts vs. the fact its automatically an impossible shot.

Then I discovered that light machine guns are VERY overpowered. The fact you can fire huge volumes of bullets with very minimal recoil makes them wholesale killing machines. Even without the bipod, they are superior in all conditions. Then I thought "What if my players realize this and start abusing that fact? How can I stop this?". The worry being that part of the interest of this game is the wide variety of weapons and equipment. I don't want to lose that element because nobody wants to use anything but certain types.

Then I thought: If my players start min-maxing the game and achieving unrealistic success, time to abuse my power and tip the scales a bit. Getting cocky because you're mowing down entire platoons of enemy? Time for a burst appendix you cocky SOB!!!
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