If you have access to them, check out the Merc: 2000 and Special Operations supplements for T2k 2nd Ed. They have extra rules for such things as noise, parachuting, taking damage from falling too far, guard dogs, sleeping NPCs plus additional scenarios and maps that are more useful for spy/espionage games. They also include stun and tranquilizer guns and some vehicles more suited to espionage work.
As far as increasing the lethality of pistols, the quickest and simplest way to do it is to reduce the hitpoints of PCs and NPCs while in conjunction with the Quick Kill rules (which were originally in the Merc: 2000 book but I think are also in the T2k 2.2 rules).
|