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Old 01-09-2015, 07:41 PM
Adm.Lee Adm.Lee is offline
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Join Date: Sep 2008
Location: Columbus, OH
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I made it kind of easy for them in the last game, I told them to make up 1 combat-arms character and 1 support character. That meant that finding wrecks wasn't a problem.

It was sort of self-correcting, half the combat characters got shot early on, and were ineffective for most of the campaign. This was a v2 game, by the way. The kids also figured out to make Str the highest ability, to aid in shooting. In hindsight, I should have also made them roll in order.

In v1, I found that everyone had so many skill points available, it wasn't hard to cover a lot of bases (one of my few quibbles with v1). I remember in particular one character named "Mr. Fifty"-- the player wanted to see how many skills he could set at 50% and no higher. He was pretty capable, but I forget what the number was. I think he even was a SEAL officer, but that might have been a different PC from the same player?

I do remember that in v1, once skills went over 50, the points were cut in half.
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988.
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