I;ve long said "James Bond" is one of the best rule systems i have used. For 3 reasons, and i'll end with a down side.
1. I like that the skills and tasks system can be used in any genre. Very transferable.
2. I like how for skill checks (including shooting), have a degree of success depending on the original success chance. If something is very likely to happen for example, then anything under 50 is a success level 1 (major success, so quicker or better outcome than wanted).
3. I like how the system handled car chases (or foot chases) with different moves, with different potential outcomes, and abstractly adjusting for ranges.
So yeah, I love the james bond system if you can get your hands on it. Best i've seen. Interesting since you said one too many Bond movies!
The downside to the system? Due to the typical encounters, pistols are overpowered while rifles and sub machine guns are dumbed down. Also, i don't like how automatic weapons use ammo or do damage (simple, but not quite right). So anyway, this one downside is kind of important in a T2K setting (it doesn't bother me in a bond or spy type world).
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