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Old 01-30-2015, 01:02 PM
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B.T. B.T. is offline
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Location: Ruhrgebiet, Germany
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Quote:
Originally Posted by Tegyrius View Post
(...)
Finally, I suspect most roleplaying game gunfights are closer in nature to police shootings than military engagements. This is because combat in RPGs often breaks out as a result of failed negotiations or investigations, which by necessity occur at conversational distance. T2k is sometimes (but not always) an exception because of its military simulation functions.
Tegyrius' point reflects my experience as GM.
Whenever my players can influence a combat, they usually start shooting, when the enemy is in short range. Most of the PCs are armed with M16A2 with a short range of 55m. So they (stealthily) approach the enemy up to that range, or let the enemy's footwalkers get up to that "magic" distance. Shooting at vehicles is another issue – depends on circumstance. When the PCs are armed with MGs and battle rifles, they use the short range of the rifle with the shortest short range (Sounds odd, hope you know what I mean ).

I think, in that respect T2k is a game and far from reality in some cases.
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