The system I outlined above is a bit more complex but I have given you the basic structure. I wanted to replicate the major damage a professional fighter could do while still allowing for the lower damages you would see in a common street brawl. Some people might question the wider range of damage on the weapons in my system; But this mirrors reality. There are 17 "vital points" on the human body that can cause death or incapacitation with just a 4" knife. A true "pro" will know where these points are.
Skill is tied to damage in order to simulate the advantage of knowledge (and position when attacking from surprise) on damage. It also represents a defender's ability to mitigate or avoid damage through the defender's own skill.
A knife fight is SELDOM a bunch of slashes or cuts. It is two (or more) individuals jockeying for position in order to deliver a good "debilitating thrust." Any slashes are done at strategic joints (wrist, elbow, & knee) or as distractions (unless poison is involved).
Remember. Edged weapons are meant to be FELT and not SEEN....
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