Thread: Knifes
View Single Post
  #22  
Old 01-31-2015, 06:57 PM
swaghauler swaghauler is offline
Registered User
 
Join Date: Jan 2015
Location: PA
Posts: 1,481
Default

Quote:
Originally Posted by jester View Post
I would add for knife fighting:

Initiative is a big thing.

In many games it is that one character who uses his stealth to eliminate the sentry with a knife. So, the stealth comes into play as well as the armed melee skill.

Next, initiative, a battlehardened trooper who fought the Battle of Warsaw verses a conscript on his first action. Who is going to win....or even stay around?

Another factor:

Type of blade, sorry but an AF survival knife verses a Kuhkri or a sykes fairbian are two different styles of fighting and cause different damage and levels of damage.
I agree with you 100% on initiative. I use a system similar to the "tick" system in 2013. My original system (under revision since 2013 came out) used 12 initiative points each representing about 1/2 a second (my rounds are 6 seconds each so 10 rounds equal 1 minute). I'd have the players roll 1D6 and add that to their Initiative to generate a number from 2 to 12. Since each point was a precise time (1/2 a second), I was able to give different time costs to different weapons. For instance, knives are faster than clubs and axes.

I also have far more detailed stats for my weapons. Some weapons are easier to parry with. Some weapons have a longer reach and therefore can attack "at range." My weapons ranges are Short (1m), Medium (2m), Long (3m), and Extreme (4m). Different weapons (like spears) can attack at different ranges. The Kuhkri is a chopping implement and the Sykes-Fairbane is a Stabbing weapon. In my game the SF has a max damage of 4 DICE (for its 8" blade length) with a X 1 STUN, and the Kuhkri can max at 6 DICE in damage (better than 7.62mmN) with X 2 STUN and is easier to parry with. The Kuhkri is different because it is primarily a Chopping tool like a Machette, but with a heavier blade.

Many "battle hardened" vets have fallen to new conscripts. That would come down to Coolness. In my game, your vet would get a free "aimed" attack AND double his chance to hit (thanks to his Stealth). If your vet had a Melee skill of 5 or more (I prefer the D10 system) he would have a roll of 9 or less to hit with a SF/bayonet. If he rolled a 5, he would be doing the knife's MAX damage of 4D10 (up to 40 points with 20 on average). In my system the average player has a MAXIMUM of 25 hp in his head. This would be bad news for sentry one. When you look at my damages, think DICE (1D10) not POINTS. Most of my melee weapons will do MORE damage than firearms in a SKILLED USER'S hands. Also remember that my hit capacities are reduced. this means you might have to "mod" the system I use for your game.

Last edited by swaghauler; 01-31-2015 at 08:09 PM.
Reply With Quote