Details On My Jam Rules.
I do my jams just like you (rolled for only on a fumble). One thing I forgot to add in my original post is that I also add a "catastrophic failure" effect for rolling a 10 on the Jam Roll. I consider this to be a malfunction so serious that only an Armorer/Gunsmithing (and it MUST be this skill- no Small Arms substitution here) roll will fix it (taking several minutes). This renders the weapon inoperable for the rest of the combat AND INCREASES its wear value UNLESS the weapon is serviced by someone with Gunsmithing skill and they succeed at an AVE:GUNSMITHING skill check (in addition to the check that restores the weapon to function). A Catastrophic Failure on this roll renders the weapon broken and only suitable as a "parts gun." An Outstanding Success REDUCES the weapon's wear value by one. If the Gunsmithing check that restores function to the weapon is an Outstanding Success; NO wear roll must be made. The weapon remains at its current Wear Value. A Catastrophic Failure on the function check results in the weapon being broken and suitable only for parts (again without the wear prevention roll). This is really the only way I follow weapon wear in my game (there is just too much other crap to worry about). FAIR WARNING! This rule WILL make a "combat skills heavy and maintenance skills light" team stomp their feet and cry.
Last edited by swaghauler; 02-01-2015 at 09:59 PM.
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