This does point out a "shortcoming" in the weapons rules. How do you take into account a round like the .270 (the 5.7mm also comes to mind). These rounds are VERY accurate within a LIMITED RANGE BAND. After leaving this range band their accuracy drops off RADICALLY. Another round that follows this pattern would be the .458 SOCCOM round. How do you showcase their accuracy within their range band but demonstrate their limited range in game?
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