Quote:
Originally Posted by jester
That are other immediate problems that can happen with a damaged weapon.
Like sustained automatic fire could result in a jam. It could also result in a "RUNAWAY GUN." Where the head of the barrel causes the rounds to cook off. Fire as soon as they are chambered due to the extreme heat from long term automatic fire. A magazine loaded weapon is easier, just let it empty, a belt fed, grab and break the belt. A mortar or artillery, a coolness roll and change of shorts.
However, this may take the weapon out of action in the short term, on a direct fire weapon it doesn't really damage the weapon to badly, it just needs to cool.
This has also happened with shotguns and .22s, one reason so many of the select and auto fired shotguns never caught on. The SEALs in Vietnam has this issue with shotguns they used, as well as the shell melting inside the chamber.
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I agree 100%. I have actually experienced a "runaway gun" on the M60 range. I have taken such things into account in my Jam mechanic (where on a natural 20, you must check for a jam verses Wear Value). This roll (other than the "burnout" mechanic) is really done during the daily maintenance cycle I require to be documented in the 4 hour Period Log my players do. It is a way to make rifles "individually unique" by allowing abuse to affect a weapon's performance characteristics. I have edited my post above to indicate this.