Munchkinism is the work of the Devil (not you Johnny, the other guy).
Going through the equipment list quickly and assigning encumbrance status accordingly seems like a good idea. The system that was upheld for awhile with a permanent equpment list with small variations was timesaving, and I´ve stuck to it most of the time.
I must however, confess to letting my character carry more than I would find believable in a movie from time to time, simply because he can.
I guess that if my character was to decide, he wouldn´t have carried all that stuff, but since the most powerful incentives are player survival and "bang-for-the-die-roll", it is hard to avoid unless powerful XP-bonuses/detractions are used to shape player behaviour, IMHO.
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