Quote:
Originally Posted by bobcat
i like to add in the wildfire labs from The Andromeda Strain. it makes the Universal Antidote somewhat more plausible. i also like having supply dumps filled with construction supplies. of course i tend to push my games into helping where they can with very limited focus on combat. (makes the bandit raids stand out a bit more.)
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The Universal Antidote is pretty implausible so I break it into 4-6 separate serums. A sample of blood is taken, cultured, and each of the serums used on a different culture. The Medic administers the most effective serum as a treatment regimen. I realize why it was written into the game (playing the Doc isn't much fun) and simplistic (a million diseases) but, it smacked of being to lazy. I would leave it or make it more complex based on the attitudes of the PCs at the start.