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Old 03-16-2015, 10:47 PM
Badbru Badbru is offline
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Quote:
Originally Posted by Michael Lewis View Post
I was wondering how the auto fire rules work out in play. Especially with the danger zone rule.
As a Gm I'm not keen on the autofire rules as written 2.2.
This is from the GMs notes OOC thread from a TNE game I'm running;

Second, Autofire. I understand where they're comming from saying autofire is essentially a fundamentally different type of shooting but for me and my group back in the day it was just too broken. All fire regardless of range is fired at impossibe difficulty. When you reduce the chance to hit that small it dilutes characters skill too much and worse it feels like the mechanic no longer takes the character skill into consideration. Mostly that came out to needing ones or twos on many many d20s and we didn't have that many d20s. My alternate rule was to treat autofire the same as ordinary direct fire. Failure meant you missed with the burst but still rolled half of all missed shots for adjacent targets. Success meant you had the burst on target and have hit with one round. You then took all the dice reduction mods like range and recoil etc into account and rolled however many that left less the one hit for success as d6 rolls with a result of 1 meaning an additional hit. This converts to a flat 17% chance per extra round whilst allowing the character to shoot with their skill at the appropriate range.
This also made the games more leathal too.

So I modify it and blend 2.0 back into it.

As a player I hate the 2.2 autofire rules worse than as a GM.

I once played in a game where the GM played everything by the book.

In one encounter my character had a PK gpmg prone firing three 5rnd bursts per turn, so I was loosing dice on the third burst per turn but thought it was worth it. I was firing at approaching infantry in light woods and managed to fire off the entire 100rnd belt and only scored one hit. Had to retreat (run away) when they started spamming us with nades which is how close they got. In my opinion those kind of results are not kind on they player considering we're playing world war 3 survivors. An considering the effectiveness of machineguns on the modern battlefield since world war one, not very realistic either.
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