Quote:
Originally Posted by Schone23666
Thanks for all the help with suggestions guys.
As for the ship....welllllll....there is one little toy surprise once our intrepid investigators enter the cargo hold....
It's in the form of all the ship's former crew and those several containers that were full of Russian mail-order "brides"....they've all been turned into undead zombie slaves who shuffle toward the investigators ready to tear them apart....along with a multi-tentacled monstrosity that seems to just get bigger and bigger in size, that's studded with gaping, fanged maws that wants to wrap it's slimy tentacles around the investigators and....well, you get the picture.
Oops, did I mention I was going for a supernatural Lovecraftian horror vibe? Roll for sanity check, please! 
|
Have the players discover the ship adrift on open water. A distress signal is heard. On approach, nothing seems wrong or out of order (sometimes the ordinary appearance of a situation can be nerve wracking). They board the ship to investigate and the fun begins. Maybe the zombies are infectious. This would require the party to sink the ship themselves to avoid the spread of this horrible disease. They fight through the zombies to plant explosives in the bilge, only to encounter the monster. They must set the bomb and flee the ship before it sinks. To add insult to injury; you could say the characters were on a pleasure cruise when they encountered the vessel. This would limit the equipment they have to personally carried pistols and a couple of long arms (plus whatever they can get from ship's lockers). Alternately, they could be in transit to another adventure when this one "drifts in." Nothing sucks worse than having to save the world with a limited round count.