There was a fun attribute for NPCs in the old TSR Commando RPG: Break Point. You roll on percentile dice, and multiply by the indicated multiple (x2, x3, whatever), and if the enemy reaches their break percentage, they retreat. It would translate to a sort of mass hesitation every round, with a small chance of not hesitating, and having an automatic worst initiative roll.
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War is the absence of reason. But then, life often demands unreasonable responses. - Lucian Soulban, Warhammer 40000 series, Necromunda Book 6, Fleshworks
Entirely too much T2K stuff here: www.pmulcahy.com
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