Well simply is a relative term when it comes to 1.0
First the tank combat was more in-depth
1. roll to hit
2. minus armor from weapon damage
3. roll chance to hit internal items(crew,guns,ammo,etc.) based on a shell transit chart.
exp.
M1A1
R: LH(200),G(1000),HB(80) D,G,A,R,E,F
R=Right
LH=Lower Hull
G=Glacis
HB=Hull Back
D=Driver
G=Gunner
A=Ammo
R=Radio
E=Engine
F=Fuel
Now for each you roll % with a 50% chance to hit the item (except E hits with always hit) and through a formula figure how much of the damage is lost, then continue through the tank till damage gone or it leaves the Tank.
4. shell minus opposite armor from weapon damage with possibility of damage to items or personally on opposite side.
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