[QUOTE=Schone23666;64029]The T2K module "Boomer" (I have it PDF file), the third and final chapter in the "Last Submarine" series, involves the PC's attempting to prevent the Soviets from reactivating and launching the remaining nukes stored in a Typhoon-class submarine that's permanently frozen in the Artic near the tip of Norway.[/QUOTE
Good find! Has anyone run Boomer? I thought about changing it in my 2030 scenario from nukes to the infamous "seed bank" in Spitsbergen (would make it more interesting to my boys as the Bill Gates doomsday seed bank is a big internet thing with the youngsters).
I thought about modifying the Howling Wilderness scenario from a drought to a blight caused by a Russian Agro-Bioweapon launched in the final days of the exchange. The PCs would be sent on the sub to Norway to recovery seeds that are resistant to the blight. I just never ran that as a GM or played it as a PC back in the day and was wondering about anyone's thoughts on the module's playability. We are still a long LONG way from that in my campaign but I'm interested in your thoughts.
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