Quote:
Originally Posted by Bullet Magnet
Back to player characters. The medals may bring prestige to them (especially if they do get a tangible thing like reaction bonuses, which might encourage them to wear the medals in public), but it can also bring them undesired attention. The enemy soldier who takes out an opposing grunt may get at best "Good job. Now do it 10 more times.", but the one who takes out the guy on the other side with the trophy rack on his jacket, who boosts the morale of the enemy unit, may get something more...maybe even a medal of his own! (for all that's worth)
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I see where this is going, I'm thinking this should be a roll conducted at the end of each military term or at the end of the character generation like this
Value XX equals -Service Cross Medals
Value XX equals –Authorized Foreign Medals
Value XX equals -Distinguished Service Medals
Value XX equals -Non-Combat Heroism Medals
Value XX equals -Meritorious Service Medals
Value XX equals -Commendation and Achievement Medals
Value XX equals -Unit Awards
Value XX equals -Service Awards
I am also thinking we should look at skills vs qualification badges. I mean Scuba and Parachuting (as an example) are skills that translate to a qualification badge. So how high would a characters skill have to be for to character to have a Master Parachutist Badge? or a master Diver or the Free Fall Badge?
The same should also be asked for marksmanship awards in relation to the rifle and pistol skills?