View Single Post
  #12  
Old 05-04-2015, 09:02 AM
Olefin Olefin is offline
Banned
 
Join Date: Mar 2012
Location: Greencastle, PA
Posts: 3,003
Default

Quote:
Originally Posted by WallShadow View Post
As for the Caribbean module, my path would have involved getting into an amicable working relationship with the voodoo priestess/biochemist to produce some tetrodotoxin-based paralytic for use in blowgun darts for...see below.
Next, ample scouting/intelligence gathering to locate all those pesky detonation wires under the shipbuilders' families containment buildings. Using the Grey Rangers' Recon skills combined with knocking out sentries silently with fugu-toxin darts would be best here.
Then, once the families of the shipbuilders are safe, elimination of the New America-financed scumbags, with surprise attacks by raiders wearing gaudy "voodoo-esque" makeup with the technical advice of the Mamaloi.
Somewhere along here, find some sort of working truce with the Cuban unit to help eliminate those mentioned above in exchange for a ticket back to Cuba.
Did I mention salvaging the munitions on the A.B. Buzko?
Then, with the boatyards humming, and the rope-works spinning, and the experienced sailors teaching the new fish the ropes (literally), we would begin to expand our wind-driven mercantile empire!
Excelsior!
actually thats pretty close to what we did - we didnt get a voodoo doctor to help us but we salvaged the Buzko for munitions and had the Cubans assist us with the pirates in exchange for boats and experienced sailors to get them home
Reply With Quote