Thread: Contact pack
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Old 05-04-2015, 11:45 AM
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RandyT0001 RandyT0001 is offline
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The problem really isn't the equipment carried but the fact that the contact person is going to walk into a community without knowing anything about the surrounding villages, homesteads, etc. that he would have to have travelled through to get to the community.

"How did you make it past Ashland?" asked the local, pointing down the trail, road, direction from whence he came, "Dem slavers always taking our kin. You a spy?"
Or
"You come from that way through Ashland?" asked the local. "Yeah, they got a good sheriff protecting them. He keeps the slavers out. Oh, by the way, turn around and put yer hands up, slave."

MP expects a contact person to be frozen, miss five years of changes, then wake up and interact with survivors as a fellow survivor. And not get captured or shot because the lack of knowledge raises suspicions? How badly out of touch the contact person becomes 150 years after the bombs.

What module had the contact pack? The Starnman one where the locals hate Morrow Project people because of some imposters from decades before had done bad things to them? I always had the feeling that the contact pack was included as an afterthought, following feedback from playtesters about how is a team supposed to approach the locals when all they have to wear is MP jumpsuits, unless they steal the clothes.

Just my take on it.
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