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Old 05-06-2015, 10:15 PM
Ancestor Ancestor is offline
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Join Date: Oct 2011
Location: Midwest USA
Posts: 156
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ALCON:

Thanks for the awesome comments. Again, I've stolen so much from this forum and now I'm glad that I've given a small piece back. I'm a little preoccupied right now so I intend to have more detailed answers soon but here are my initial thoughts:

-Swaghauler: Great observation! The real issue is the fact that the PCA (Posse Comitatius Act) does not apply (by law) to anyone other than the US Army (and, by the fact that the USAF came from the Army, the USAF) and by policy the Navy (and their similar "child" the USMC). Thus, state militias fall within the purview of state law regarding law enforcement, not the PCA. So, anything is possible if one is operating under state law unless it violates state or federal law.

-RN7:

a. I will not believe you until you tell me the best Irish bar in JoCo. Otherwise, I will shoot you on sight!

b. with respect to the "who replaces who" in the NG, that depends on what version you are playing. (Round out BDEs and Wartrace vs. Rumsfeld's pick and play vs. "Regionally Aligned Units")

c. Concur 100% that in a V.1 (or, frankly, any T2K universe) state guards would be a fertile recruiting ground for extremists. And, depending on the location and the demographics, it would not just be New America. In the Southwest, it could be a state guard unit who identified more with Mexico or their native tribe than the US (either MIL or CIV GOV).

-Unkated: You're welcome! That was a freaking awesome analysis and anyone who takes the time to research his/her state's militia statues is alright in my book! Especially when it's the state that started it al!

While I loved your legal research, the line about assaulting a position with lawyers really made me laugh. The correct answer is that while the lawyers were trying to show each other how smart they are the gunner in the position would have killed them all.

More later and thanks for the awesome feedback!
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