Quote:
Originally Posted by Ancestor
2. I have always struggled to understand the state of the nation in the roughly seven to eight months between the TDM and the Mexican Invasion. Since I started playing T2K in the 8th grade it's bothered me and now that I'm an old man and own Howling Wilderness I'm even more confused.
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I have the exact same issues as you. Simply put the writers wanted the US to be in worse shape than the second most devastated region on the planet* (Poland) for game play reasons. The problem is real world facts and logic very much took a second seat to establishing the desired setting (chaos).
I understand what the writers were going for, and in any game which did not come so close to the real world, it would have been much easier to just accept the differences. In D&D for example you could always make some magical excuse for what ever the world's situation calls for.
For me, when looking at many elements it comes down to striking a balance between reality and gameplay.
Personally as far as the most controversial elements I threw out some, modified others and kept a few things as canon.
There are lots of discussions and potential modifications presented throughout this forum. They sometimes led to our most heated exchanges but there is a lot of useful information here.
I am sure some will follow up with opinions and links (I will add some myself as I see what direction things go).
* I consider Poland which has been crossed three times by mechanized forces and been targeted by a wide range or NBC weapons to be behind only the Sino/Soviet front line in terms of devastation. (1000 tac nukes will do that)