Although verisimilitude is very important to me, I tend to cut the writers some slack. Unlike D&D or other, purely fictional RPG'ing milieus where the creators can make everything in the setting fit the plot (and vice-versa), the T2K writers were dealing with real places and real units, and plausible geo-political scenarios over ten years out, and trying to create to merge the two in a near-future post-apocalyptic game world that felt real. This is an impossible task but they did a pretty darn good job, IMHO. Yes, there are lots of minor issues, and a couple of major ones, but on the whole, if it wasn't pretty amazing, we wouldn't still be talking about it 31 years later.
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