and I agree with you unkated on the tactical level - in many ways the game is great for players but not so great for GM's if they have to try to explain things later if the campaign goes on long enough that you get to actually come home from Europe or if things progress to later in 2001 timing
the trick is to keep them playing until that point and then if you want to finesse the campaign go right ahead if thats what it takes to keep players from getting turned off by parts of the canon
they find the idea of a Mexican Invasion of the US ridiculous - then dont play Satellite Down and the Texas module- and ignoring HW and Kidnapped still leaves a very wrecked America with all kinds of ideas - heck New England and NYC alone could keep players going for years without ever bringing in the drought as a factor
and really - as each module says - you are free to change them as you see fit
|