Quote:
Originally Posted by nuke11
I have talked with all of the original designers and writers of TMP and Kevin came up with the idea of fusion powered vehicles, so the game wouldn't turn into a Mad Max Road Warrior search for gasoline game. The idea of fusion was to unshackle the players from a constant search for fuel, that's it. The rest of the premise evolved out of the fusion power premise. The glaring holes where never filled in as there was no need to, as anything pre-fusion was glossed over or ignored completely.
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My point was simply that the problem with the introduction with fusion does not really apply preferentially to one type of vehicle or another - if you can gloss over ignore the way the Project created a fusion ground fleet, then gloss over or ignore that they were able to do so for aircraft as well. And if you have an alternate explanation, then use that alternate explanation for aircraft as well.
Personally, I think that there are better ways to handle the backstory that would lead to a better foundation for the game... but who doesn't? Regardless, as you suggested, anything not related to aircraft should really be in another thread.