Sidebar on Sanity
I was happy to hear my question got answered, too, on his sources for Polish history.
Yeah, I also didn't care to listen to the 10 minutes at the beginning about a videogame I'll never play.
I thought today (while demolishing a wall at work) about his desire for some kind of Sanity rule, and I think I have 2 objections to such a rule.
1) When I played a lot of T2k-- that is, the '80s-- my player base and myself were all high school or college kids, with little experience/awareness/knowledge of mental trauma and its results. Given the sometimes light-hearted way in which we played it, I can see our games turning into something like a game of Paranoia (which we also played a lot in the 80s).
2) Currently in my middle-aged state, I am sometimes brought low by thinking about the waste and losses that the T2k setting would bring about. Since becoming a father, I've become a lot less tolerant of gory death scenes in films/TV/media, and my games are perhaps a little more sanitary. Having to add up the mental degeneration of PCs and NPCs from witnessing so much death and destruction, I don't think I would play the game anymore.
It's a realistic and useful and understandable addition to the setting, but (to me), sanity rules would detract far more from the playability of the setting.
IMO. YMMV.
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988.
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