I'm thinking for a starting party, a medic, a vehicle crewman with smg, a combat engineer with shotgun and m79, the rest, riflemen"
for your crewman it helps if he is either a driver or a gunner - no fun at all to "obtain" a vehicle and not have the skill to either drive it or operate its gun if it has one
all depends on your vehicle mix - if they get a LAV or Bradley or a tank at minimum they will need a driver and gunner - also keep in mind per the game they are supposed to start at full fuel and ammo load - make sure the players know otherwise - they have money which could be used to buy ammo and you could have that ammo, if you want, instead of on them be a buried cache they had to leave behind earlier in the battle and thus you have to get to it to be able to get the vehicles fully supplied
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