Quote:
Originally Posted by Medic
I would suggest a table with player weapons and related skills, listing both aimed and snapshot values per range, listing the effective range bands for each weapon. Then add a smaller table with the modifiers for use with anything else than the usual gear.
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I can usually fit this kind of information on a 3x5" card, one per gun carried by the PC. I print it with the numbers off, then pencil in the calculated #'s, since they will change sooner or later.
As a GM, I find it helpful to write out before-game what the NPCs' tactics ought to be, as well as their to-hit numbers. It's one less thing to remember when the dice start rolling.
There's also this ad:
http://fastercombat.com/enroll/ I've not read nor bought this product; it seems to focus on fantasy RPGs, but a reviewer for Traveller thought it worthwhile:
http://freelancetraveller.com/featur...runcombat.html