Thread: Tank graveyard
View Single Post
  #102  
Old 09-11-2015, 01:04 PM
unkated unkated is offline
Registered User
 
Join Date: Jun 2014
Location: Eastern Massachusetts
Posts: 416
Default

Quote:
Originally Posted by swaghauler View Post
This is where I have major problems with the cannon (and changed my game's history accordingly). If Russia wanted to prevent the US from supplying/directing the war in Europe; They would have detonated several large nukes at altitude over the US and let the EMP destroy the computer modules present in almost all the machines (including engines) from the early 90's on (and we would have retaliated accordingly).
This is where I have a problem with how many of you interpret the exchange of nukes:

According to cannon, the use of nukes was limited and stopped before it became large or excessively threatening to either side. Neither side launched so large or threatening a strike that the opposition felt they had no choice but massive retaliation.

Had they done so, we'd be playing Midnight:2000, which would be short, as characters would wander for a few months until they died of radiation poisoning.

So, in this case, for example, the Soviets did not launch an EMP strike out of fear of immediate retaliation - and as a power that was trying to coordinate a two front war, had more to lose from an EMP strike. Or worse, scaring the US into a major counterstrike before US communications degraded beyond the point where they could command one. You avoid that by not degrading the US communications via EMP strikes.

Uncle Ted