Quote:
Originally Posted by Raellus
I'm one of the folks- a minority, it appears- who is OK with the Mexican invasion/occupation scenario presented in T2K v1.0. I find that it makes a much more interesting setting for CONUS-based campaigns. Therefore, I like to find ways to make it more plausible, instead of tearing it down as impossible.
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I'm with Raellus on this. We're presented with the game which comes with certain "facts" about the world. Work with that information, not against it.
Change the world too much and you're no longer playing Twilight:2000, but something that only uses the game mechanics - may as well go play starwars or robotech instead.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives.
Nothing happens in isolation - it's called "the butterfly effect"
Mors ante pudorem
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