I don't think we need to worry about the HOW of it. No player will ever see the full extent of what's going on, not even everything within eyeball range. If they do start asking questions and actively investigating IC, then throw a few tidbits of information that way which might explain one portion of the whole, but leaves them completely ignorant about the rest.
Who here has ever had a gaming group stay together long enough for several years IC to pass? Shouldn't it be the GMs job to keep the world they're playing in interesting - ie mysterious?
Yes, GMs should have an overall understanding, but don't sweat about the minute detail of it. Just wing it, or only develop those small pieces of the puzzle you need to as, when, and especially IF the PCs ever find themselves in a position to actually find out the truth of anything.
Don't over analyse, and above all, K.I.S.S.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives.
Nothing happens in isolation - it's called "the butterfly effect"
Mors ante pudorem
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