What about using 2d6 or even 2d10 to create a bell curve with common and relatively benign failures (dud round for example) sitting around the middle of the order, and the truly nasty and catastrophic ones (explodes in tube) at the end(s)?
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives.
Nothing happens in isolation - it's called "the butterfly effect"
Mors ante pudorem
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