Rule from another game
I forgot until now that I am dragging in some of the autofire rule from Savage Worlds into my v1 convention games. As we know, no one likes the "3 real bullets = 1 game shot", so I tinkered a little.
If a character fires 1 bullet, they get to roll to hit as normal, but will only score the Damage rating in d6 for damage. Thus, an M16 hit would roll 3d6, period.
If a character fires 3 shots (the in-game "shot"), they roll as normal, but score damage as per Rules As Written (RAW). They can do this a number of times = in-game ROF. This applies to any weapon with an ROF number, I think.
If they fire "full-auto", they mark off 5 shots per ROF number, and can indicate a zone that they are spraying. When I use 8-meter hexes, it's a number of hexes equal to ROF. Every target in that area rolls 1d6 against their Coolness Under Fire: under = they go prone or behind cover and take a hesitation, over = they can act as normal. Any roll of 1 on that d6 results in a hit, damage per RAW. So, that same M16 can cover 3 hexes when burning half of a 30-round magazine.
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988.
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