RPG-7
Truly under rated. Accuracy problems are really due to the ammuntion itself.
Reloadable and the sights are easy to swap. Night vision capable (Gen2) or daylight scopes with x3, and x6, and I hear x8 variable power. Sights with tritium inserts too for near darkness.
Easy to train on.
Ammunition types are astounding. HEAT, HE, HE-Frag, Illum, Thermobaric, smoke, and tandem charges.
Motor for the rockets can be swapped out in the field by the gunners, as motors and warheads are separate in the packaging. High speed, but short ranged motors for urban and close terrain with fleeting targets as an option. Low speed, but longer ranged motors for defense or attack in more open terrain.
HEAT warheads can and have been manufactured in garage shops with 40mm to 100+mm and piezo electric base fuzed warheads.
The hip pocket artillery of the light infantry with one to two per squad.
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