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Old 07-01-2016, 01:50 PM
mmartin798 mmartin798 is offline
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Join Date: Feb 2014
Location: Michigan
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I am good with a healthy dose of handwavium in my games. Black sphere generators, PGMP-13 and FGMP-15, and even the gauss rifle require generous doses of it to take items from Traveler. Morrow Project is a little different.
Here, we talk about technologies that are not just flights of fancy or on the fringe of theoretical science.

We understand the physics of fusion, non-Newtonian fluids and the like. I don't have a problem with a 1 MW fusion reactor that fits in the backseat and trunk of my car. I do have a problem with the neutrons from a D-D reaction being stopped by shielding in such a small package. He3-He3 solves that and I use a great deal of handwavium in finding source of He3 and a fusion reactor to use it. Likewise liquid body armors exist and have some great advantages over Kevlar plates. A major disadvantage for some is being much heavier than Kevlar plate of comparable protection. Add some handwavium and we can imagine that there is a shear thickening fluid that uses advanced nanostructured silica particles that lock and unlock with shear forces that is much lighter and in a fluid that allow them to stay in suspension for 4 months. So now we have fusion power vehicles and resistweave coveralls.

Cosmicfish asked what the goal was and had two outcomes. My rationale is for a third. If something happens that is not described through game descriptions and is not something common, I need to have an understanding of the basics of how it might work to make a reasonable ruling. Because we all know what happens when a round strikes a rifle and damages the receiver. Gun will not function. But because I know a rifle is a long metal tube with a serviceable handle, if my player wants to use it as a club it would function as one, even though this use is not listed as a game effect. This is the kind of understanding I want with resistweave. Afterall, why not use a layer of resistweave sandwiched between leather on the boots? Resistweave coveralls have AV B7 NB4, but boots only have AV B4 NB4. Real world body armor works best with a firm fit against the body. Too loose or tight and it sacrifices some measure of protection. Are the coveralls loose fitting or like a spandex body suit if fit matters. Granted, these questions have no immediate affect to any game I run. But trying to figure these kind of things out helps for unusual circumstances and I need to make a ruling.
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