Quote:
Originally Posted by WallShadow
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Alternately, how about an alternate universe where the Twilight War never happened, and technology advanced a bit more; and where a small laboratory has come up with a portal that enables the non-T2K world to first observe, then shuttle to and from the Nuked World. A small A-Team of adventurers are recruited under absolute secrecy ( the company doesn't want the government to know about this yet) to jump across the gap with some essential supplies and devices (obsolescent chips and memory for T2K computers, improved medications, a 3D printer, etc.) .
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Sounds
a little bit like this scenario from John Tynes (the guy behind Delta Green & Unknown Armies etc. etc.)
http://johntynes.com/revland2000/rl_thezone.html
It was Tynes write-up of this idea that put me on the path to discovering the S.T.A.L.K.E.R. video games via the novel Roadside Picnic (Arkady and Boris Strugatsky) and the movie Stalker (by ‎Andrei Tarkovsky), all of which feature Zones containing some strangeness (to say the least!)
I have tried every few years to get a campaign up and running around the idea of the Zone from Roadside Picnic/S.T.A.L.K.E.R. but could never seem to get enough people interested to get it started (it seems most people want to play fantasy rpgs, especially those rpgs that cater to the "power fantasy") but I have used one or two Twilight Nightmares scenarios in a Merc: 2000 campaign I had running a long time ago.