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Old 07-25-2016, 02:00 AM
CDAT CDAT is offline
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Join Date: Aug 2013
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I am working on an idea right now. Each player will make two characters, One will be a SpecOps of players choice. The second one I will have them make a version of them self. Either as they are now more or less, or as they would have been at the start date. The plan is then to have the game start with a two fold mission. Part one, the SpecOps are sent to recover a device, so the players will gear up as they want, but anything that the GM (me) thinks is out of place make them explain why they want to take it. Everything also needs to fit in a Chinook along with the NPC's I am thinking at least a Pilot, Copilot, Crew Chief and two Gunners. I am thinking six Operators with two FAV's, if I do not end up with six players, I will fill out the team with NPC's after they recover it and are on their way back the Helo get shot down and this is were the players take over. As this is going on the second team will that will be made up of players as them self's will be assigned to the US Embassy either working for the Embassy or military assigned there. They will be sent out on a mission of utmost importance to the Ambassador, saving his daughter who is working as a DR. without boarder. They will be heading out in a couple of unarmored SUV's and what ever gear they think is appropriate again having to explain anything that does not feel right to the GM. The players are all that the Ambassador has available. As they get to picking up the DR. they receive a a radio call for any unit that can hear them that they are going down with precious cargo (the first players group). When both groups hook up is when I plan for the strikes around the world, and the team is on their own.
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