Dammit - wrote a long reply and it bugged argh.
not time to retype all but in summary....
My sniper player doesn’t try to hit the round/grenade of an active target – he is downing or scanning downed opponents that may be in the blast radius of others.
I roll a chance of visible round/grenade, he rolls a ‘recon’ to spot them, he then takes aim and I reduce his shot chance by half for a nominated target (like head shot) and then half it further due to small target. I will also add now a 33% chance the target wont explode effectively even if hit.
Thanks for all your input, helping to keep my game slightly more ‘realistic’ :P
|