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Old 04-03-2009, 03:08 AM
Caradhras Caradhras is offline
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Join Date: Oct 2008
Location: England
Posts: 135
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Dammit - wrote a long reply and it bugged argh.

not time to retype all but in summary....

My sniper player doesn’t try to hit the round/grenade of an active target – he is downing or scanning downed opponents that may be in the blast radius of others.

I roll a chance of visible round/grenade, he rolls a ‘recon’ to spot them, he then takes aim and I reduce his shot chance by half for a nominated target (like head shot) and then half it further due to small target. I will also add now a 33% chance the target wont explode effectively even if hit.

Thanks for all your input, helping to keep my game slightly more ‘realistic’ :P
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