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Originally Posted by Adm.Lee
Hmmm. I very much like Swag's first rule, will have to cogitate on the other two. Making a (smaller) body part +2 difficulty levels seems workable, with a compromise "aim high/aim low" option as well.
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Yeah, I like the "aim high/aim low" as a way of avoiding cover.
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I tend to forget about Quick Kill, will have to re-read that RAW and think on it.
To the original poster, I don't have 2.2 (only 2.1), but I was pretty sure a called shot was simply +1 difficulty level.
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See, I went through my copies of 2.2, DC, and TNE last night, and couldn't find anything about it. Maybe it's somewhere odd in the rules (it wouldn't be the first rule GDW placed in an obscure part of a rulebook), but it's not in the fire combat section.