Thread: Called shots
View Single Post
  #7  
Old 12-03-2016, 11:10 AM
swaghauler swaghauler is offline
Registered User
 
Join Date: Jan 2015
Location: PA
Posts: 1,481
Default

Quote:
Originally Posted by The Dark View Post
Yeah, I like the "aim high/aim low" as a way of avoiding cover.

See, I went through my copies of 2.2, DC, and TNE last night, and couldn't find anything about it. Maybe it's somewhere odd in the rules (it wouldn't be the first rule GDW placed in an obscure part of a rulebook), but it's not in the fire combat section.
The Quick Kill rule originally appeared in the V2 Small Arms Guide. It also appears in the Special Operations Handbook and Merc2000. The only mention I REMEMBER (I'm not at home to be able to look it up) in the V2.2 rules is in the Designer's Notes in the back of the book. They state that Quick Kill is no longer optional there, but I couldn't find it in those rules either.

I view a rule like the Quick Kill as more of a "plot device" to be used by the sniper who has stalked his prey and takes a well-aimed precision shot from ambush or the would-be assassin who steps from the shadows and fires one round from a suppressed pistol into the back of his "mark's" head. These are the situations the Quick Kill should be used in and that's why I require BOTH an Aimed AND Called Shot for the Quick Kill rule to be used. I have modified my post to show this better because my original wording wasn't clear enough as to why I had included it in this posting (even after it was brought to my attention by one of my player's last night). In my defense, I had just finished a 14 hour day.
One other thing I have been considering is the removal of Abdominal Shots from the Quick Kill Rule (which I believe is how it was originally posted in the Small Arms Guide). While the Abdomen contains a couple of major arteries and the genitals, it really doesn't contain an organ or nerve connection which will instantly "shut down" the body like the Head and Chest do. I will most likely limit Quick Kills to the Chest or Head in later games.

The Aimed Shot Damage Modification is a "nod" to Jason my friend who is a Designated Marksman as well as my own experience in long range marksmanship. I wanted to encourage players to aim and I also wanted to model the "damage" that a well-placed round could inflict. This system was a good compromise that both Jason and I agree makes snipers much more dangerous. You can see Jason's influence in most of my sniper postings (just check out the "Sniper Shots" thread for more). I did have to specify that the damage on aimed shots only applies to aimed SINGLE SHOTS. Someone shooting an aimed burst is more concerned with reducing the dispersion of rounds from that burst than the precise placement of any given round in said burst.

If you have any more questions, just ask me and I'll do my best to explain them.

Last edited by swaghauler; 12-05-2016 at 11:43 AM. Reason: added my opinion on the Abdomen's vital areas and their effects with regards to the Quick kill rule.
Reply With Quote