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Old 12-28-2016, 01:01 AM
CDAT CDAT is offline
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Originally Posted by The Dark View Post
I haven't changed it, although after looking a bit more, I may need to in order to keep high-powered rounds from being less useful. I'm mostly OK with how 5.56mmN interacts, since it only fails at long or extreme range (Dam 3, Pen 1-Nil, so at short or medium 1 die is still getting through). So an M-16 will penetrate up to 110 meters and an M4 at up to 68 meters. 7.62mmN's Dam 4, Pen 2-3-Nil is more problematic, since it won't penetrate at all. I'll need to look into some sort of mechanic for high-powered rounds. My first thought (and totally not playtested) is to give a 1 point penetration bonus for rounds that are either double the armor's value or the armor's value +2 (those are two different options), with a minimum of 1 and no change to Nils (so 1-Nil would remain 1-Nil, 2-3-Nil would become 1-2-Nil, etc). Either would allow 7.62mmN to be considered 1-2-Nil against 1 or 2 point armor, which would let it penetrate Class II up to medium range and Class I up to long range. The difference is that the blowthrough would be at either 3, 4, 5, and 6 or at 2, 4, 6, and 8 for the four classes of armor. My first inclination is to go with 3, 4, 5, 6 to keep most pistols out of the world of armor penetration.
So I am a little confused, are you talking the NIJ ratings or the in game ratings? I think that you are talking the NIJ ratings but even the best soft armor (NIJ 3A) will not stop any rifle round. Or at least out to 100 meters (that is as far as our range at work can shoot), at that distance our M4's go through both sides and the target dummy and into the back stop. Having gone to several body armor shoots from the industries professionals (AKA sales reps) where we got to shoot vests with all kinds of things, not a single vest stopped rifle rounds tell we got to the hard plates.

So I guess I am asking are you trying to get more realistic? If so all rifles (not pistol caliber carbines) will penetrate them at just about any range that you can hit with, and even the rifle rated plates are only good for a limited number of hits (level III rated at six, level IV rated at one, but both last longer). Or are you trying to make it less lethal on the players?
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